2018년 8월 22일 수요일

From 3ds max modeling To directx11 rendering



 

STEP 1

design the rough concept in adobe photoshop or else


 

STEP 2

do it do it just do it
let's begin the modeling



STEP3

after all work something like that
- modeling, uv-texture, rigging, animation, etc -
u can export fbx.

by using the autodesk sdk
u should parse the fuxxing data set.
- vertex, uv, normal, key, weight, etc -



STEP4

just render.
is it easy? fuxx..